The Project Exhale Meditation app is an app focused provided relief and calmness to specifically people of color. Project Duration July 2022 - Ongoing The Problem A lot of meditation apps content seems catered to white users. The focus of the Exhale meditation app is for people of color in high stress environments. The Goal Build a prototype of a meditation app and see how People of Color react to it and how useful they find it. My Role Lead UX Designer Responsibilities Sets the direction of what the software development team will build at the beginning of two-week sprint cycles. Leads the software development team on executing “bets” that senior management makes on what can provide business value/delight customers Understand product specifications and user psychology.
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The Product
Find a therapist is a website/app that makes it easy for the user to search, through its database and find a a therapist. Project Duration April 2022 – June 2022. The Problem In Jamaica, there are not proper channels for mental health services. You can get a therapist through referral and normally therapy is a bit expensive. The plan is to develop a website that makes it easily accessible for the average person . The Goal Build a website and app, that has resources to a majority of mental health professionals around the island. My Role Lead UX Designer/ Researcher Responsibilities Wireframing, prototyping, researching. The Product Most entrepreneurs in the Caribbean have to wait weeks at time to receive payment from international clients. Coin Lynk aims to fix by providing a fast transfer of funds between the Caribbean and the world. Project Duration January 2022- April 2022 The Problem Entrepreneurs struggling to find ways to receive payment from international clients. The Goal Design an app that makes money transfer quick and user friendly. My Role UX Designer designing the app and testing it out as well. My Responsibilities Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs. Summary I conducted interviews and created empathy maps to understand the users needs. A primary user group consisted of working adults who have small businesses. The group confirmed the issues found with the app. Its still not easy enough to use at first some of the directions aren’t clear. So there was a need to redo the design of the app. We designed people who we deemed would be the perfect user for the app. User Journey Maps Starting The Designs Lo FI PrototypesCreating a low fidelity prototype, I created the user flow for sending and requesting money. I was very bombastic with the options on the app at first. But then I decided to keep it a bit simpler later on. Thinking about the back end developer and how it would be for him. Click Here to view the lo fi prototype. Refining the DesignsHi Fidelity PrototypesI added some more pages in the hi fidelity prototype mainly the bank transfer page as well as some more tabs at the base of each page You can view the prototype Here Accessiblity OptionsI would leave it to the dev team to install audio plugins for the visually impaired. Take AwaysImpact:
The app makes it easier to send and receive money for clients. One quote from a peer user was. “I love how easy and and clear and legible the options are.” What I learned: The process of having an idea letting other people test and use the app was where the growth happened. I enjoyed the process of collaboration and learning when others helped out. Thank You. |
AuthorA Jamerican aspiring to be a digital nomad in this global village Archives
June 2023
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